Unilever × NCAA.
A branded basketball game people actually played

Client: Unilever
Scope: Interactive experience
Overview
Tournament attention is the most expensive kind, and Unilever wanted it from men who had never cared about its category. For the Final Four we built something they chose to spend time with: a playable basketball game, brand-integrated from the court to the scoreboard. It kept working after the screen went dark: players moved toward the brand offline.


Build it on purpose.
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